![]() Select Mesh Display > Delete Current Set. In the Channel Box, select the color set you want to delete.In the scene view, select the mesh whose color set you want to delete.The selected color set now has the new name you specified. Delete the color set’s current name, type in a new name, and then click OK.In the Color Set Editor, select the color set you want to rename.Ĭlick the Rename button or double-click on the color set.Select Mesh Display > Rename Current Set. In the Channel Box, select the color set you want to rename.In the scene view, select the mesh whose color set you want to rename.Set the options for the selected mesh, and then click Apply and Close. ![]() The Create Empty Color Set Options window opens. In the Modeling menu set, select Mesh Display > Color Set Editor.In the scene view, select the polygonal mesh for which you want to create a color set.For more information, see To globally modify an existing color set. The Modify feature is also useful when you want to modify existing color sets to match particular gamma requirements of some computer and interactive games platforms. The Modify feature is useful when you need to globally modify an existing color set and don’t want to bake the color and lighting for the object again. The Modify feature creates a pol圜olorMod node downstream from the CPV color set. You can modify existing baked CPV color sets globally with the Modify feature using either an HSV attribute modifier or an RGBA color channel attribute modifier. ![]() This data is not used in Maya, so is similar to blind data associated with polygons. For example, to draw areas where characters are allowed to walk.
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