The Ottoman AAR had the ultimate goal of reform basically requiring x number of journal entries completed, then you could choose a bunch of different entries to work with that all had their own specific goal sets. Plus it can split situations up into multiple journal entries. You can actually expand entries enough to make them readable, unlike the UI of other games where you had to read off a hundred variables/modifiers off of a tooltip. If nothing else it seems infinitely more readable. It seems like the ultimate combination of all of their decision/mission/disaster systems to me tbh. Journal system is basically just an improved version of the EU mission system right? Ofaloaf is real & strong & he is my friend Especially after half this thread has already admitted to playing it, and has been continuously posting about it.ĭon't cut yourself on all that edge my dude. Yeah I don't think the Paradox devs need to be consoled like they just lost a loved one because their alpha got leaked. Zeron fucked around with this message at 16:55 on Apr 21, 2022 It's amazing how much presentation matters for stuff like this, it just looks so much more fun this way. The journal system looks like it could lead to some very, very good flavor.Įdit: Which is kind of funny because like, mechanically the journal system isn't -really- anything new. Reconstruction having full representation is very, very nice. You can be nice to people who aren't your friends and who you'll never meet just because it's a good thing to give people kindness. You can be nice for any reasons you want, they're still not your friends. I get, though, that they can't openly say ever that they agree with that message, since it would be like tacitly saying the leak was good.īottom line: the half finished game is looking good and hopefully the team delivers on what they've promised so far in the dev diaries, in return I'll reward Paradox with some cash and a thumbs up on the steam review page, as will many others. It's why PDX's message of "even the people telling us they're enjoying the unfinished product are wrong and also hurting our morale" is dumb as poo poo, because it's proof that the path they're on is the good one, no matter the current circumstances. Which the leak has proven they are on their path to delivering. I'm wishing the dev team well not because I wish them good health as friends, but because I want a really good game from them. Thinking so is falling into the trap of parasocial relationships. They're saying it very roughly, but they're actually right: PDX devs are not your friends.
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